Mesh generation is a crucial step in computational geometry, computer graphics, and other fields where complex shapes need to be represented digitally. It involves the creation of a mesh, which is a collection of vertices, edges, and faces that define the shape of an object in a computational environment. The quality of the mesh generated can have a significant impact on the accuracy and efficiency of simulations and visualizations performed on the object. Researchers in this area focus on developing algorithms and techniques to automatically generate meshes that are geometrically accurate, have minimal distortion, and are computationally efficient. Many different approaches have been proposed to address the challenges of mesh generation, including Delaunay triangulation, advancing front methods, and octree-based techniques.